![]() ![]() “The widespread adoption by semiconductor manufacturers and developers has made OpenGL ES the technology of choice for mobile application development.” “The certain future of graphics is mobile and with multiple advanced features the Khronos OpenGL ES 3.1 specification takes a significant step forward for mobile and embedded graphics bringing mobile platforms closer in line with performance and feature set expectations of the very capable desktops and consoles of years past,” said Jon Peddie, president of Jon Peddie Research. The Samsung Galaxy 5 smartphone uses a Qualcomm Snapdragon 801 processor, one of many devices that runs the current generation of OpenGL ES. ![]() OpenGL ES 3.1 provides access to graphics processing unit (GPU) functionality with portability across diverse mobile and embedded operating systems and platforms. The Khronos Group today announced the immediate release of the OpenGL ES 3.1 specification, bringing functionality enhancements to the royalty-free 3D graphics API used on a majority of the world’s mobile devices. New version of the royalty-free 3D graphics API used on virtually all smartphones and tablets adds advanced 3D features and integrated GPU computing. ![]()
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